![]() You play as Kuro, the last ninja of his clan, who is out to try and save his master while stopping the other clans from taking over. ![]() Ah well, it still has Ninjas.The gameplay is exactly what you’d expect. It isn’t like the game doesn’t bother to keep you on the hook it just simply does not do enough. This is still an enjoyable game, for how long is entirely dependent on your patience and investment. I can think of at least three other ‘twitch runner’ type platformers without any effort that all do something better than Shadow Blade. It’s just at its very best only within certain parameters, and those parameters are a little too particular for the tastes of many. It only really looks half decent when a smooth, skillful run is being performed, and that’s not guaranteed for everyone.ĭoes that make Shadow Blade: Reload a bad game then? No, of course not. It’s a colorful game for sure, but the art style is nothing to truly catch your eye. Even the boss encounters are a tad trite, too reliant on what has come before instead of trying to have a bit of fun with the established tropes (oh! A mech boss! Yay!). The game’s overall design is also at fault here, an endless procession of similar building interiors in different colors and bland, generic enemy types. As mentioned, platforming is merely serviceable, even with the dangling carrot of time attacks and high scores to motivate you. Perhaps the biggest issue is with how little innovation there is on show. It takes a good chunk of stages before any real challenge comes into play and even then it’s the time attack stuff that is the driving force that compels the player forward, rather than any interest in the story, (told in comic book panels) which don’t exactly inspire much beyond the urge to skip them. If chasing the high-score dragon isn’t your bag, then Shadow Blade is a very weak choice based on the merits of platforming alone. When things aren’t so fluid and balletic is when it loses a lot of that adrenaline and feels like a substandard platformer with some speedy bits. Pulling it off and getting it done in a quick time is an immensely satisfying feeling, and certainly one that the game tries to make you continually yearn for. Bouncing off walls, grazing past dangers and running through the baddies without missing a beat is a sight to behold. It’s exactly why the time attack and grading is in there, because it’d just get a tad dull if this was all you could do.ĭon’t get me wrong here Shadow Blade excels when you find that rhythmic sweet spot. After all, you end up doing pretty much the same thing in every stage, with little change up beyond what’s trying to hit you. Sadly, variation isn’t great enough to prevent a bit of that ol’ rascal repetition sneaking in. The pacing of the introduction for each new obstacle and enemy is handled pretty nicely, with the right amount of escalation occurring, and mercifully, no ridiculous difficulty spikes appear to be in place. ![]() This works well to introduce you to the intricacies of the game. You get a couple of chances to off enemies and obstacles give you a wide enough berth that you should only be hitting them regularly if you’ve fallen asleep or have a serious agenda against Ninjas. You don’t have to beat every time, find every Kanji, pick up every glowing dot or even destroy every bad guy to progress-that simply makes up the incentives to do better later.ĭuring the early stages, the game is pretty generous with your mistakes. The initial experience is more of a stop/start fumble through enemy encounters, and awkwardly steering away from obstacles, than a rhythmic ballet of slicing, dicing and jumping, but that’s okay it’s to be expected, and all the game requires of you on a base level is to just reach the end of each stage. The game gently tosses new hazards and enemies at you every other level or so to keep things interesting. Learning the ropes is the order of the day during your first run, and you’ll struggle to come close to the best times and scores of each stage initially. Your first playthrough will not likely be buttery-smooth though. It’s best described as Shinobi meets Super Meat Boy, requiring concentration, rhythm and digit dexterity in order to find the quickest route to the end, with the most amount of carnage caused, like the Tories, or Jose Mourinho. Your black-clad protagonist is against the clock in each two-dimensional stage, and must also try to avoid every spike trap, murderlize every goon, collect every glowing dot, and nab every big, green Kanji while he’s at it. Shadow Blade: Reload is indeed about a Ninja doing Ninja things (except the whole being sort of invisible thing), but more than anything it’s about platform-based speed. ![]()
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